Inhibiting Pressures
- The phenomenon: human activity is influenced by reasons not to do something, in addition to reasons to do something
- The application: remove inhibiting pressures and friction to get users to “wow” fast
Procedural Knowledge
- The phenomenon: Humans remember sequences (procedural knowledge) better than facts (declarative)
- The application: the flow of the product should show what steps users have to complete
Hick’s Law
- The law: people will take a longer amount of time to decide if they have more choices
- The application: present a limited number of choices at any given time as users advance through your interface
Fogg Behavior
- The model: Behavior = Motivation + Ability + Trigger
- The application: either make the required product behavior simple or build high motivation to induce user action
Variable Rewards
- The phenomenon: if constant and consistent rewards are given for a particular activity, sooner or later the interest to keep performing that activity is lost
- The antidote: modify fixed reward patterns to variable
Predictably Irrational
- The phenomenon: Our irrational behaviors are neither random nor senseless — they are systematic
- The application: Product opportunity lies in helping people not make those mistakes
Inside View
- The phenomenon: we’re optimistic when we make estimates because we take the inside view using our perspective
- The antidote: get an outside view to sanity check estimates and account for the perspective that others looking at your project have
Ostrich Effect
- The phenomenon: We ignore “dangerous,” ie negative, information by burying our heads in the sand like ostriches
- The antidote: Run ideas through prototype testing and the company to hear the cons of a solution before building it
Spotlight Effect
- The phenomenon: We overestimate how much people notice us and our flaws
- The antidote: Fix mistakes via feedback but never be shy about doing the job
Pro-Innovation Bias
- The phenomenon: We tend to overvalue the usefulness of innovations
- The antidote: Prefer the simplest way to solve a user need over the most innovative
Copied from aakashgupta.
You must log in to post a comment.